Mobile Aerial Robotic Viper-class Infiltration Interface, N-series



Mobile Aerial Robotic Viper-class Infiltration Interface, N-series

Small droid (4th degree) (custom) – Scout 1 (24 320 cr) CL 1

Personality Excitable

Quirks Morose, paranoid (when the persistent condition is applied to the droid)

Hp 24

Threshold 11

Defenses Ref 21 Fort 11 Will 13

Sensor countermeasures Stealth check against Perception check made to notice M.A.R.V.I.I.-N using nonvisual sensors. If successful, the droid remains undetected

Immune Droid traits


Avoid Surprise (immediate reaction)

With a successful Perception check, M.A.R.V.I.I.-N can communicate the presence of enemies to its allies (avoid surprise)

Access Information (2 swift actions, 1/round)

M.A.R.V.I.I.-N can connect to a computer or computer network to search for specific information with a DC 10 Use Computer check (+ 2 to the check on friendly computers)

Disable Device (2 swift actions, 1/round) (requires a security kit)

M.A.R.V.I.I.-N can disarm a security device, defeat a lock or trap or rig a device to fail when it is used (Sage Edition Core Rulebook p.69 for Mechanics DC)

Disarm Explosive Device (1 swift action, 1/round)

M.A.R.V.I.I.-N can disarm an explosive device as a DC 15 Mechanics check. If the check fails by 5 or more, the explosive detonates

Improve access (2 swift actions, 1/round)

M.A.R.V.I.I.-N makes a Use Computer check against a computer Will Defense to improve its attitude toward it

Issue routine command (1 swift action, 1/round)

M.A.R.V.I.I.-N issues a routine command to a computer that has a friendly attitude toward it (Use Computer skill application)

Move (1 swift action, 2/round)

M.A.R.V.I.I.-N hovers (6 squares) up to 3 squares above ground and ignores difficult terrain

Patrol Duty (1 swift action, 1/round)

M.A.R.V.I.I.-N makes a Perception check against the target’s Stealth check. If the check is successful, it detects the target

Scan (2 swift actions, 1/round)

M.A.R.V.I.I.-N selects an adjacent square and makes a DC 15 Perception check. If the check is successful, the droid discovers any clues, secret doors, hidden compartments, irregularities, traps or anything else out of the ordinary in the adjacent square. The droid can communicate its discoveries as a free action

Sensor Link(1 swift action, 1/round)

M.A.R.V.I.I.-N can broadcast the input from his sensors to an ally or any communication system within 24 squares

Sneak (1 swift action, 2/round)

M.A.R.V.I.I.-N hovers (6 squares) up to 3 squares above ground and attempts to conceal itself using the Stealth skill

Track(2 swift actions, 1/round)

M.A.R.V.I.I.-N can make a Survival check to discover any tracks left in an area (Sage Edition Core Rulebook p.74 for Mechanics DC)

Use Sensor pack (1 swift action, 1/round)

M.A.R.V.I.I.-N operates his sensor pack


Abilities STR 8, DEX 18, INT 14, WIS 16, CHA 8

Senses Acute senses, Darkvision (ignore superior concealment due to darkness)

Automap (12 squares radius; reveals life forms, terrain, atmospheric conditions, electromagnetic signatures and navigational information, cannot penetrate solid objects)

Talents Acute senses (may reroll Perception check, must use second result)

Feats Armor proficiency light, Sensor Link, Skill focus (Perception)

Skills Initiative+ 7, Mechanics + 7, Perception + 15, Stealth + 12, Survival + 8, Use Computer + 7 (+ 2 to access information on friendly computers)

Systems 2 hand appendages, 2 multifunction tool appendages (up to 3 tools each), heuristic processor, secondary battery, vocabulator, internal comlink (50 km), scomplink, locked access, improved sensor package, automap, sensor booster, sensor countermeasure package, videoscreen display, Durasteel shell armor

Languages Binary, Basic (Understand only); Vocabulator (earbud binary-to-basic translator, free action)

Possessions Video recorder (10 hours), Sensor pack (standard action to operate, 2 km range, + 5 to Perception check until the end of M.A.R.V.I.I.-N’s, next turn), Security kit, Tool kit

Manufacturer Serv-O-Droid (when recharging every 200 hours of continuous operation, the droid can remove one persistent condition that requires repair to remove once per day and move + 1 step on the condition track)

Improvements (house-rule)

Improvement is limited in credits to the difference between the characters’ XP at current level – XP at former level

  • Add feat 1000 credits
  • Add talent 2000 credits
  • Add skill modifier 50 credits * current skill modifier

À compléter lors de la création


L'Héritage de l'Empereur JSL